Review: T.I.M.E Stories – Madame
one of those weird experiences where you finish it with feelings of intrigue, satisfaction but also slight disappointment…
one of those weird experiences where you finish it with feelings of intrigue, satisfaction but also slight disappointment…
I wanted this to be a little escapism from real life…
as you throw grenades or start picking them off from the pyramid, it just continues to build…
when you hit the sweet spot and manage to chain together a decent break it’s a brilliant feeling…
One of my favourite mechanisms is where you pick up a backpack and other players have to take the ingredients out of your bag…
become an elite spec-ops soldier in the first in-depth gameplay walkthrough…
Millions of aliens attack, and you have to shoot them all…
the new titles you’ll have on offer this week…
there have been some feisty battles for the Championship…
I feel war-damaged…
you decide to save earth by teaming up with a devil called Judy…
after this opening session I was already feeling the effects of such a lack of support…
Kick doors, shoot dudes…
possibly the best example of how deep a game can be without overwhelming systems…
among all of this, I’ve struggled to see what the problem is…
The game moves quickly, and will often take less than 20 minutes to get through…
this isn’t the ‘new’ Star Wars Battlefront II condemned by loot box controversy…
It’s a hark back to the original ToeJam and Earl many, many years ago…
You’re constantly picking up points of interest, places to go, people to find, talk to, side missions…
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