Review: Shadows of the Damned
Grasshopper have come up with exactly that key extra: knob gags…
Grasshopper have come up with exactly that key extra: knob gags…
Sound effects make a big difference here with each bone broken, organ pureed and pool of vomit induced feeling satisfyingly crunchy, squelchy or splattery…
Red Faction is famed for it’s destroyable environments and this game is no different…
It’s not every day a game is released whose development has spanned three decades…
From lovely forests and plains, through to harsh desert environments, the game really does look the business…
the more I played, the more I yearned to be a bit of a bastard…
At first the game looks amazing as you go through the first few dungeons…
It’s a refreshingly laid back experience…
carrying too much speed through a corner will slide a car off the track, but send a biker flying through the air while trying to remember if their medical insurance is up to date…
get it together for a perfect run and it’s a brilliant feeling…
it’s easy to get sucked into the novel and get to that “one more chapter” phase…
The bots themselves aren’t quite as stupid as some people have made out…
all the right parts are here but it just fails to reach that game that I think everyone wanted it to be…
it’s always nice to leap across the finish line to win a race mid-backflip…
when another member of your squad screams at you about a sniper 200m away to the South you’re torn between diving for cover or scanning the horizon…
where Section 8 really comes to life is the multi-player…
Meanwhile, New York is crumbling around you, ravaged by alien invasion and huge explosive battles…
every angle, every connection, every plant behaves exactly as it would if you were stood in your local snooker club…
The depth and excitement of Portal 2’s story is one of its biggest improvements over the original…
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