Review: Fable Heroes
it’s good to see a well-known and established company come out with something like this…
it’s good to see a well-known and established company come out with something like this…
The music is great too, pushing you back to the action cartoons you used to watch as a kid…
leaping and gliding across the rooftops with an ease that makes a Parkour expert look like a drunk teenager…
I’m more of a “charge into a group shouting and swinging my war-hammer until nothing is left moving” kinda guy…
there are a few things that are far more worthwhile if you can ignore the sometimes wonky names…
this isn’t a game for kids; leave them in front of Back to the Future…
this is one of the best games we’ll see this year…
The game isn’t for everyone,but dismissing it after 5 minutes doesn’t do the changes any justice…
They have really gone to town trying to give you that military feel…
will FIFA Street’s reboot trip over the ball and end up with dog poo on its elbow?
Once the room is clear, he will then turn the gun on himself and blow his brains out…
I’d like to have actually had some racing in my racing game…
The chance of my wife telling me to move up, pass the controller and tag me in this instant are minimal…
the way the planes handle make it easy for most people to do some pretty neat flying…
you need to capture the opponents’ leader, take them to a fairly gnarly person-to-nuke-converter-machine-thing and fire the missile at the other team’s giant mascot dude…
It’s no Uncharted, that’s for sure, but you shouldn’t expect it to be…
after about an hour it’s entirely possible you’ve finished the main story mode…
you’re quite likely to go the best part of 90 seconds neither blinking nor breathing. And then still probably end up embedded in a tree…
you can change the pitch of your voice, giving you a range of options from Barry White to Jimmy Krankie…
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