Board Game Review: Via Nebula
Via Nebula is definitely going to stay near the top of my pile of games…
Via Nebula is definitely going to stay near the top of my pile of games…
I really liked Histrio, far more than I expected to…
It’s not rocket science. Well, it’s exactly rocket science…
It’s very clear to me just why Ticket to Ride is held in such high regard…
there’s a random level generator in case you get bored of everything in the game…
there is co-op play if you can convince anyone to also buy it, although they probably won’t be your friends for long…
A technomancer is kind of an emo Jedi…
it’s easy to lose a lot of time just running round…
after one game you’ll probably find that everyone knows what’s going on and will want to play again…
I’m really impressed with the Legendary system…
the realisation struck that we actually knew how to play Pokemon…
the Freedom 1 headset is a very impressive device for the money…
it’s quite an effort to kill someone – you’d be surprised…
If a pre-school child can pick it up after a few games, then you’d like to think anyone could…
it’s a huge, well made and very poignant DLC…
the builds in the game were actually built using Minecraft, and places like Sky City look really cool…
it’s definitely one to keep an eye on…
It’s a good game, no doubt, but it’s not what I’d hoped for…
combining board game strategy with this feature is going to open up a whole new audience…
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