Review: Darkwood
It’s gloomy, the sounds are piercing, the pace is methodical and deliberate…
It’s gloomy, the sounds are piercing, the pace is methodical and deliberate…
Amicia and Hugo try to meet up with people to try and uncover what is happening…
my heart was pounding by the end and through a solid headset the battle felt incredible…
visuals and sound design of the entire game is spectacular…
as you throw grenades or start picking them off from the pyramid, it just continues to build…
when you hit the sweet spot and manage to chain together a decent break it’s a brilliant feeling…
One of my favourite mechanisms is where you pick up a backpack and other players have to take the ingredients out of your bag…
I feel war-damaged…
you decide to save earth by teaming up with a devil called Judy…
after this opening session I was already feeling the effects of such a lack of support…
Kick doors, shoot dudes…
among all of this, I’ve struggled to see what the problem is…
It’s a hark back to the original ToeJam and Earl many, many years ago…
You’re constantly picking up points of interest, places to go, people to find, talk to, side missions…
a great shooter and brilliant diversion from the classic Star Wars style of game…
it’s really a jumping off point for learning more about historic riots…
there is a ritual where firstborn children are sacrificed to save the village…
there are three different options you can take to start your career as a farmer…
This is a genre-defining game…
Copyright © 2024 | WordPress Theme by MH Themes