Review: Sail Forth
enough to pick up and play, whilst letting your mind wander…
enough to pick up and play, whilst letting your mind wander…
it lets you enjoy the story, the jokes, and the general beauty of the game…
Mechanically, it’s similar to the Batman Arkham games…
I’m glad I peeled away a few layers and gave it some time…
you need to be prepared for a lot of in-game reading…
The humour element will keep you on your toes as you’re stealthing around…
death becomes very punishing as you’re forced to redo fairly long sections
It’s a refreshing change of pace…
there’s no scope aim, no subtlety, just proper balls-out running round shooting awesome weapons…
the game is fun, rewarding and looks like being one of the genre’s big hitters for some time to come…
In my first attempt, I managed a combo of well over 2000…
It turns into chaos quickly, but that’s part of the fun…
It’s insanely good value…
In the mansion, with the lights out, it’s super creepy…
a very decent way to spend an hour or so with friends…
it’s a shame that some really cool characters didn’t get any kind of vocal personality…
you’re rescued by a band of pirates – formerly the bad guys but it turns out, just misunderstood…
exploring, collect, creating, and fighting is core and runs through all games…
you’ll need to leave no corner unchecked…
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