Review: Sniper Ghost Warrior Contracts 2
the adaptive triggers giving you a crystal clear idea of just where in the trigger pull the shot will fire…
the adaptive triggers giving you a crystal clear idea of just where in the trigger pull the shot will fire…
so rich, so well-acted and so interesting…
the longer you play, the more you infuse, and the more powerful you become…
you’ll potentially go into each game looking to carry out different plays to the last…
the gameplay just isn’t good enough to carry the execution…
it’s the sound of a standard ball hitting you, that plastic-football-on-face sound from your childhood, that is the absolute trademark of the game…
if you’re talking to each other through the race you can really use strategy calls in your favour…
It turns into chaos quickly, but that’s part of the fun…
absolute chaos, carnage, and great fun…
The world is so brilliantly crafted…
a very decent way to spend an hour or so with friends…
It replicates the speed of bike racing, as well as the brutality of the crashes…
The first training session in your career asks you to whip four times. What the hell is a whip?
In reviewing previous MX games, I’ve talked about the ‘flow’. This rhythm of going over jumps, perfecting timing them to get the right vertical lines, […]
that voice acting… it’s just so bad…
a nicely balanced challenge that should make it accessible for everyone…
I NEED BLOODY FISH…
you’re going to get more than your money’s worth…
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