Review: Sekiro: Shadows Die Twice
I feel war-damaged…
I feel war-damaged…
you decide to save earth by teaming up with a devil called Judy…
Kick doors, shoot dudes…
possibly the best example of how deep a game can be without overwhelming systems…
this isn’t the ‘new’ Star Wars Battlefront II condemned by loot box controversy…
It’s a hark back to the original ToeJam and Earl many, many years ago…
You’re constantly picking up points of interest, places to go, people to find, talk to, side missions…
a great shooter and brilliant diversion from the classic Star Wars style of game…
it’s really a jumping off point for learning more about historic riots…
there is a ritual where firstborn children are sacrificed to save the village…
Meanwhile Microsoft continue their weird staggered release schedule…
Steep does a good job of capturing the fun of snowboarding and skiing…
What I don’t imagine, is dressing up as a chicken and beating someone to death with a wrench…
It’s a bit hard to find fault with Battlefield…
I’ll probably only play a few minutes as I’ll be too scared…
You feel alone and defenceless, but can end up feeling powerful and in control…
Symphony of the Night really opens it up to the classic exploration style we know and love…
it works, it’s kind of fun…
drive a constantly spinning limousine around picking up passengers. Sounds a bit like the town of Milton Keynes…
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