
Review: Sorcery
Unlike others, Sorcery doesn’t feel like it’s using the Move as a gimmick…
Unlike others, Sorcery doesn’t feel like it’s using the Move as a gimmick…
shooting a guard in the balls is a perfect mix between stunning accuracy and eye-watering results…
we’ve noticed a couple of things were missing, most notably Madden 13 and the new Medal of Honor Warfighter…
After a brief intro to the storyline the fight was on. Moments later, it was off again. Bugger…
Call of Duty obsessives might as well turn around and go back to their killstreaks…
you can easily play for half an hour without playing the same type of event twice…
you’ll want to come back again and again…
The music is great too, pushing you back to the action cartoons you used to watch as a kid…
leaping and gliding across the rooftops with an ease that makes a Parkour expert look like a drunk teenager…
there are a few things that are far more worthwhile if you can ignore the sometimes wonky names…
this isn’t a game for kids; leave them in front of Back to the Future…
this is one of the best games we’ll see this year…
The game isn’t for everyone,but dismissing it after 5 minutes doesn’t do the changes any justice…
will FIFA Street’s reboot trip over the ball and end up with dog poo on its elbow?
I’d like to have actually had some racing in my racing game…
the way the planes handle make it easy for most people to do some pretty neat flying…
you need to capture the opponents’ leader, take them to a fairly gnarly person-to-nuke-converter-machine-thing and fire the missile at the other team’s giant mascot dude…
It’s no Uncharted, that’s for sure, but you shouldn’t expect it to be…
after about an hour it’s entirely possible you’ve finished the main story mode…
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